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Traveller-digest    Thursday, November 11 1999    Volume 1999 : Number 1339<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
Re: The Generation Ship in SF <BR>
Re: States in the Imperium <BR>
(OT) IN TIME FOR REMEMBRANCE<BR>
Re: Anti-violence groups in 3I<BR>
Re: (OT) IN TIME FOR REMEMBRANCE......<BR>
Re: The Republic Question<BR>
Re: States in the Imperium<BR>
Re: Anti-violence groups in 3I<BR>
Re: Travshorts II<BR>
Re: (OT) IN TIME FOR REMEMBRANCE......<BR>
Re: Anti-violence groups in 3I<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
Re: Pacifist groups in the 3I<BR>
Re: Anti-violence groups in 3I<BR>
Re: Anti-violence groups in 3I <BR>
Re: Anti-violence groups in 3I<BR>
Re: (OT) IN TIME FOR REMEMBRANCE......<BR>
Re: Pacifist groups in the 3I<BR>
Re: Cultures<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 16:19:51 -0800<BR>
From: Keith Johnson <keithalanjohnson@home.com><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
At 04:46 PM 11/11/99 -0500, you wrote:<BR>
>> Suppose you want to give your players the creeps?  Send<BR>
>> shivers up their spine?  Worry the PCs to no end?<BR>
>> <BR>
>> How do you set it up?  What factors do you have to think<BR>
>> about?  Likely it is some version of the Enigma, with some<BR>
>> of The Push in it, right?  But vague categories don't help me<BR>
>> very much.  I'm asking for inspiration.<BR>
>> <BR>
><BR>
>Robert I.C.E puts out a book with the writers of COC called <BR>
>something like How to Run a Horror game.  Go by your local <BR>
>Gammimg store and see if you can get it.  Its the best sourace for <BR>
>this info.  It covers every type of horror game you can imagaine <BR>
>from Fantasy to S.F. from gore to thrillers.  Its the best GM aid I <BR>
>have seen.  <BR>
<BR>
<BR>
Nightmares of Mine.  It was developed by Ken Hite (of Pyramid's Suppressed<BR>
Transmissions fame), and is probably the best thing Iron Crown has put out<BR>
in a long time.  No Rolemaster stats, and designed to help port the horror<BR>
theme into any genre.<BR>
<BR>
If you are interested in a excellent GM aid to help flesh out a horror<BR>
setting laced with dread, terror and the occasional gore, it's the book to<BR>
own.<BR>
<BR>
http://www.ironcrown.com/rm/ss/ice5704.html<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
_________________________________________________________<BR>
<BR>
Rev. Keith Johnson      /\     keith@sjgames.com<BR>
Assistant Webmaster    /()\    keithalanjohnson@home.com<BR>
Steve Jackson Games   /____\   reverendkeith@hotmail.com<BR>
<BR>
 IMTU tm+ t4+@ tg++$ ru- ge-@ st+ pi+ he+ dr+ hi-@ zh+<BR>
_________________________________________________________ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 16:27:41 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: Re: The Generation Ship in SF <BR>
<BR>
>From: Timothy.Collinson@solent.ac.uk<BR>
<BR>
>I haven't seen this answered (except by people <BR>
>suggesting it was a Star Trek episode) but I think <BR>
>you may have been thinking of Harry Harrison's<BR>
>'Captive Universe'.  Only the book's in the attic at <BR>
>home and I'm at work so I can't easily check!<BR>
<BR>
I'm one who noted that it was a Star Trek episode (For<BR>
the World Is Hollow and I Have Touched the Sky), but<BR>
that does not mean that it was not also something<BR>
else, like a short story or a novel.  <BR>
<BR>
- --Glenn<BR>
<BR>
<BR>
=====<BR>
<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Bid and sell for free at http://auctions.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 16:33:52 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: Re: States in the Imperium <BR>
<BR>
>From: "Douglas E. Berry"<BR>
<gridlore@pop.mindspring.com><BR>
<BR>
>Trust me, you wouldn't lose them all.. we threw out <BR>
>the monarchy over two-hundred years ago, and we're <BR>
>still obsessed witht he Royal family.  When we can't <BR>
>get them, we watch the closest American equivilant, <BR>
>the Kennedy caln.<BR>
<BR>
Even then, we're being ferociously anti-English --<BR>
having elevated an _Irish_ family to royal status.<BR>
<BR>
- --Glenn<BR>
<BR>
<BR>
=====<BR>
<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Bid and sell for free at http://auctions.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 16:48:44 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: (OT) IN TIME FOR REMEMBRANCE<BR>
<BR>
>From: Terry Mixon <tlmixon@yahoo.com><BR>
<BR>
>Does anyone have any firm anti-violence groups active<BR>
<BR>
>in their Traveller universe? What d they do? How does<BR>
<BR>
>the Imperium see them?<BR>
<BR>
The Virushi NPCs in my Traveller Universe make loud<BR>
"tsk tsk" noises and help handle injuries.<BR>
<BR>
I once ran a Vargr ex-Scout who refused to participate<BR>
in a contract killing with the rest of the PCs,<BR>
because he was unwilling to be the instrument of<BR>
revenge of someone he barely knew.  Once he heard what<BR>
the patron wanted -- and saw that the other PCs were<BR>
eager to go to work -- he withdrew to pursue other<BR>
business.  He met up with the PCs at the gaming<BR>
session after the hit had been accomplished (they did<BR>
it in only one gaming session -- very efficient).  <BR>
<BR>
Those examples are the closest I've come to pacifism<BR>
in Traveller.  <BR>
<BR>
- --Glenn<BR>
<BR>
=====<BR>
<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Bid and sell for free at http://auctions.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 17:08:57 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Anti-violence groups in 3I<BR>
<BR>
From: Douglas E. Berry <gridlore@pop.mindspring.com><BR>
<BR>
<BR>
>After the guy got out of the hospital, the public mood was "what kind of<BR>
>idiot sits in front of a moving train?"  That act didn't do anything to<BR>
>stop the shipments.<BR>
<BR>
<BR>
On the other hand, he lived. Keep in mind that there was a very important<BR>
qualification which Carlos mentioned,  "killing innocent bystanders is<BR>
severely frowned upon in the world." To put it another way, the cultural<BR>
climate on this world at that time is such that this sort of protest would<BR>
be extremely appropriate<BR>
<BR>
While a few years ago the protest that you mentioned, which happened in a<BR>
certain time and place, was received with a degree of apathy, the same sort<BR>
of protest in California in 1969 might have produced different results.<BR>
<BR>
>Your protestor might be seen as a martyr, but most sane people realize that<BR>
>running in front of a squad involved in a firefight is a dumb thing, and<BR>
>will react accordingly.<BR>
<BR>
<BR>
Assuming, of course, that they receive the story as you have presented. It<BR>
also requires that "sane people" are something like the sane people in the<BR>
time and place that you're talking about. If the prevailing mood on such a<BR>
world is the way Carlos described, it's quite possible that any media<BR>
outlets that carried the story - and it's safe to assume that media coverage<BR>
is extensive, as otherwise such a protest would be useless - would do so in<BR>
a light that was favorable to the protestors and unfavorable to the PCs.<BR>
<BR>
"Bloodthirsty, trigger-happy terrorists gun down participants in a peaceful<BR>
protest."<BR>
<BR>
It could also be argued that most "sane people" on such a world wouldn't<BR>
want running gun battles in the streets that could kill innocent bystanders<BR>
in the first place. In a cultural climate like that, it's unlikely that such<BR>
a protest would not always be met with the apathy you describe.<BR>
<BR>
>IMTU, Wardn/Lunion is inhabited by pacifists.  If they don't like you, they<BR>
>just hold a sit down strike.<BR>
<BR>
<BR>
Of course it's possible that not all pacifists are non-violent. Despite the<BR>
inherent contradiction, there is the concept of peace through war that<BR>
countries in the real world banter about. Despite the fact that such<BR>
rhetoric is often utterly transparent, there is the possibility that a<BR>
different culture could develop in that direction.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 20:09:48 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: (OT) IN TIME FOR REMEMBRANCE......<BR>
<BR>
From: William F. Hostman <aramis@gci.net><BR>
<BR>
<BR>
>No. Violence occurs, period.<BR>
<BR>
No, perhaps I wasn't clear. There is a distinct line between fictional<BR>
violence and real violence.<BR>
<BR>
>IMTU, gorry death is just as "Real" to the<BR>
>characters as my High-School buddy Carl's scar on his forehead from his<BR>
>failed attempt at suicide is to Carl and I. Just because I don't describe<BR>
>the steaming entrails (or boiling away, for ex, on wypoc/regina/sm) doesn't<BR>
>mean that, IMTU, it's not going to gross some character out.<BR>
<BR>
No matter how it's described, violence in the real world is inherently<BR>
different from fictional violence. It's that simple. The point wasn't in the<BR>
description, but in the fact that one *is not* the other.<BR>
<BR>
>Just because<BR>
>they are IMAGINARY to us doesn't make the sacrifices of the Imperial forces<BR>
>in the 4th & 5th frontier wars any less the honored dead to the Characters.<BR>
<BR>
<BR>
The characters are themselves fictional, so it's a moot point. I'm not<BR>
saying that fantasy cannot deal with the complicated issues of death and<BR>
violence, just that fictional violence and violence in the real world are<BR>
two entirely different things.<BR>
<BR>
To answer your final question: IMTU there is a Veterans' Day and a seperate<BR>
Remembrance Day. As a matter of fact, the Imperial Veterans' Day is a point<BR>
of contention between planetary governments and the Imperium. The politics<BR>
of the situation are long and involved, but concern planetary rights vs.<BR>
Imperial rights, which IMTU is something of a burning issue.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 19:14:12 -0600 (EST)<BR>
From: Christopher Thrash <thrash@io.com><BR>
Subject: Re: The Republic Question<BR>
<BR>
Date: Thu, 11 Nov 1999 15:41:44 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: The Republic Question<BR>
<BR>
>>From: "The Roc" <roc@kewl.com.au><BR>
><BR>
>>ObTrav:  Will the Imperium take by force any system<BR>
>>that wishes to leave it's fold?  Are the systems that<BR>
><BR>
>>as independent, would still hold close ties<BR>
>>to the Empire and not be subject to force of<BR>
>>compliancy?  Is there anything canon about such<BR>
>>worlds/systems?<BR>
><BR>
>I don't think canon addresses the issue, but I've<BR>
>always assumed that once you've joined the Imperium,<BR>
>you can't leave -- and once the Imperium decides it<BR>
>wants you, all you can do is cut the best deal you<BR>
>can.<BR>
<BR>
The Beltstrike module says that the Imperium's policy is to encourage<BR>
client states to join, but not to coerce them.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 19:18:36 -0600<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Re: States in the Imperium<BR>
<BR>
On 11/11/99 at 04:33 PM,  Glenn Goffin <gmgoffin@yahoo.com> said:<BR>
<BR>
>>Trust me, you wouldn't lose them all.. we threw out <BR>
>>the monarchy over two-hundred years ago, and we're <BR>
>>still obsessed witht he Royal family.  When we can't <BR>
>>get them, we watch the closest American equivilant, <BR>
>>the Kennedy caln.<BR>
<BR>
>Even then, we're being ferociously anti-English --<BR>
>having elevated an _Irish_ family to royal status.<BR>
<BR>
Ob Traveller, I suspect there are billions of nominal Imperial<BR>
subjects that could care less about the noble families, from the<BR>
Emperor on down.  Remember, the Imperium only rules "the space<BR>
between the stars" not the worlds themselves. <BR>
<BR>
Put your group into environments that they aren't use to.  If they<BR>
include nobles and are used to the royal treatment, put them in<BR>
a system where nobles are treated the way the Committee of Safety<BR>
did.  Or if they are decidedly non-noble in composition, put them on<BR>
a world where *everything* is based on noble patronage.  Either way,<BR>
it should be interesting to see them cope.<BR>
<BR>
Now, non-traveller...<BR>
Not all Americans have elevated that bunch of rum runners to royal<BR>
status. Speaking for myself, I'd as soon have the Windsor's as the<BR>
Kennedy's, They maybe worthless, but they'd be less likely to cause<BR>
lasting harm than that meddlesome clan of clam diggers. <g><BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 19:25:07 -0600<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Re: Anti-violence groups in 3I<BR>
<BR>
On 11/11/99 at 05:08 PM,  "Chris Seamans" <semo@pil.net> said:<BR>
<BR>
>Of course it's possible that not all pacifists are non-violent.<BR>
>Despite the inherent contradiction, there is the concept of peace<BR>
>through war that countries in the real world banter about. Despite<BR>
>the fact that such rhetoric is often utterly transparent, there is<BR>
>the possibility that a different culture could develop in that<BR>
>direction.<BR>
<BR>
Now you're sounding like a K'Kree!  ;-J <BR>
<BR>
"We don't believe in killing and eating animals...and we'll kill<BR>
anyone that does!" almost equals "We don't believe in violence...and<BR>
will kill anyone that does!"<BR>
<BR>
Say, don't you *really* want to have the K'Kree and the Aslan (or<BR>
Vargr) borders intersect? <g><BR>
<BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 12:37:57<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Travshorts II<BR>
<BR>
At 01:11 PM 11/11/1999 -0600, you wrote:<BR>
>Rupert Boleyn wrote:<BR>
<BR>
>> I always thought they counted as vegetable matter for dietary purposes.<BR>
><BR>
>Only wood elves....<BR>
<BR>
Oddly enough, one of my "I can't write another F&!@$ing word about Lift<BR>
Infantry Brigades" projects is a variant race of elves.<BR>
<BR>
"Tarry not in the woods of the Elves, for the trees themselves have eyes<BR>
and will watch for any sign of harm to the wood.  Most importantly, do not<BR>
set foot in the woods between the first snow and the coming of spring.<BR>
Though for no one has ever seen an Elf during the winter months, none who<BR>
have entered those woods has ever returned..."<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 12:29:13<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: (OT) IN TIME FOR REMEMBRANCE......<BR>
<BR>
At 12:32 PM 11/11/1999 EST, you wrote:<BR>
>In honor of Veterans/Remembrance Day (and a way to bring this flame back to <BR>
>Traveller), I have compiled a list of Veterans organizations in the third <BR>
>Imperium:<BR>
<BR>
<snip very good list><BR>
<BR>
In Ground Forces, I am writing about the various Regimental Associations,<BR>
which I see as the equivalent of the American Legion or Veterans of Foreign<BR>
Wars.<BR>
<BR>
Current or former members of a particular Regiment may join the associated<BR>
Regimental Association.  Sometimes little more than a dusty hall for<BR>
veterans to meet in and swap stories, the Associations can be a valuable<BR>
source of information about the past exploits of the unit.<BR>
<BR>
Some Associations, particular those of the larger or more famous Regiments,<BR>
can wield enormous power.  The back-channel deals and contacts made at<BR>
monthly meetings can either expedite or severely hinder projects, based on<BR>
the desire of those in the Association.<BR>
<BR>
Associations also function as charitable organizations.  The groups raise<BR>
funds to assist local communities by building playgrounds, establishing<BR>
scholarships, and other good works.  In this aspect, the Association<BR>
provides good public relations for the actual Regiment, which may be light<BR>
years from it's home territory.  Association members also act as<BR>
historians, compiling extensive records of the regiment and it's members.<BR>
<BR>
Membership in a Regimental Association costs Cr. 200/year, on the average.<BR>
Fees for some of the more prestigious associations can be much higher.<BR>
Dues may be waved for members for reason of disability or at the agreement<BR>
of the board.  Recipients of the Starburst for Extreme Heroism tend to have<BR>
honorary membership bestowed upon them.<BR>
<BR>
The most famous of the Regimental Associations is the Veterans of The<BR>
Matriarch's Own Cavalry, on Mora.  The Association was granted a large<BR>
atoll in the southern hemisphere, which is used as a private resort by the<BR>
Regiment's five battalions.<BR>
<BR>
In game terms, membership can be seen as either Contacts (B234) or a<BR>
5-point Claim to Hospitality for wealthier groups.  In neither case will<BR>
the Association appreciate being constantly badgered for information, or<BR>
putting up with extra guests who were not members of the Regiment.<BR>
- --<BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
"I created the universe; give ME the gift certificate!!"<BR>
                   - Lisa Simpson, Overachiever<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 21:38:45 -0700<BR>
From: "David J. Golden" <goldendj@pcisys.net><BR>
Subject: Re: Anti-violence groups in 3I<BR>
<BR>
At 01:17 AM 11/12/99 +0100, you wrote:<BR>
>"Douglas E. Berry" wrote:<BR>
>> That might not work.<BR>
><snip><BR>
><BR>
>It has worked several times. Consider the events in Beijing (Peking)<BR>
a<BR>
>few years back. I student stood in front of a tank, preventing it<BR>
from<BR>
>moving forward. When the tank tried to turn, he moved.<BR>
><BR>
>Doh! I don't know the English name for the square where the event<BR>
took<BR>
>place. The Swedish name for it translates into something like "the<BR>
>square of heavenly peace".<BR>
<BR>
	That would be Tienanmen Square, where the PLA later turned machine<BR>
guns on the crowds ... <BR>
<BR>
<BR>
- -- The powers not delegated to the United States by the<BR>
   Constitution, nor prohibited by it to the States, are<BR>
   reserved to the States respectively, or to the people.<BR>
   -- Amendment X, US Constitution<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 17:56:53 -0800<BR>
From: "Kelly St.Clair" <kellys@efn.org><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
On Thu, 11 Nov 1999 14:21:41 -0600, "Joseph R. Dietrich"<BR>
<yikes@evansville.net> wrote:<BR>
<BR>
>Uncertainty and powerlessness. These are the two variables from which<BR>
>horror springs.<BR>
<BR>
(snip)<BR>
<BR>
>Then, when things begin to get strange, put them in situations where their<BR>
>skills and friends are simply inadequate to fully deal with the situation.<BR>
>You probably don't want the PCs to be *totally* helpless; rather, you want<BR>
>them to be thwarted in resolving the situation to *their* satisfaction.<BR>
<BR>
Just as important, however, if not more so:  be SURE that you know your<BR>
players, and that they will put up with this.  Some, like myself, will<BR>
decide that the game isn't fun anymore and walk.<BR>
<BR>
Setting up a "game contract" (expectations) and then deliberately breaking<BR>
it is always something done at your peril.<BR>
<BR>
<BR>
- --------------<BR>
Kelly St.Clair   "The Jigglypuff's trilling seems to have a <BR>
kellys@efn.org    tranquilizing effect on the human nervous system.<BR>
                  Fortunately, I am... immune..."<BR>
                            -- Mr. Spock, THE TROUBLE WITH POKEMON<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 21:02:56 EST<BR>
From: Sethkimmel@aol.com<BR>
Subject: Re: Pacifist groups in the 3I<BR>
<BR>
In a message dated 11/11/99 1:52:33 PM Pacific Standard Time, <BR>
tiamat@tsoft.com writes:<BR>
<BR>
<< It was also a violation of Japanese law.  Seppuku is now a serious crime.<BR>
 If you try it, you better succeed.  (And he did, grandly.)<BR>
  >><BR>
<BR>
Interesting... Does this have to do with the war? I'm asking because it seems <BR>
such an ingrained part of Japanese martial history...<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 20:26:13 -0600<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Re: Anti-violence groups in 3I<BR>
<BR>
On 11/11/99 at 09:38 PM,  "David J. Golden" <goldendj@pcisys.net> said:<BR>
<BR>
>>place. The Swedish name for it translates into something like "the<BR>
>>square of heavenly peace".<BR>
<BR>
>	That would be Tienanmen Square, where the PLA later turned machine<BR>
>guns on the crowds ... <BR>
<BR>
It means heavenly peace here too...and appropriate seeing as so many<BR>
were transported there by the PLA.  <sigh> I suppose I shouldn't say<BR>
that. <BR>
<BR>
Passive resistance will be used over and over and in the long run<BR>
can prove very successful. If you can survive the short run.<BR>
<BR>
Eris<BR>
<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 21:24:57 -0500<BR>
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com><BR>
Subject: Re: Anti-violence groups in 3I <BR>
<BR>
> >>Even better: hint to the PCs that killing innocent bystanders is<BR>
> >>severely frowned upon in the world, then have the pacifist throw<BR>
> >>themselves between the two groups between the fight, to stop the<BR>
> >>bullets <grin>.<BR>
> ><BR>
> [snip]<BR>
> >Your protestor might be seen as a martyr, but most sane people realize that<BR>
> >running in front of a squad involved in a firefight is a dumb thing, and<BR>
> >will react accordingly.<BR>
> <BR>
> Maybe, maybe not.<BR>
> <BR>
> Remember Ghandi's protest against the Salt Tax in India?  Protesters<BR>
> marched up to be beaten by the British police.<BR>
> <BR>
> I think a key point here is giving the firefight time to stop. If you dash<BR>
> in front of a weapon in full autofire, you probably get shot even if the<BR>
> soldier tries to miss you. But if your group slowly marches between the<BR>
> fighters, giving them plenty of time to stop shooting, so that it is<BR>
> obvious that any casualties to the protesters are the result of deliberate<BR>
> shots (or really negligent troops)...<BR>
> <BR>
> It's risky, admittedly, but it does demonstrate great personal commitment<BR>
> to stopping the violence.<BR>
> <BR>
> Whether it would work or not depends a great deal on the philosophical<BR>
> nature of that world's socity.<BR>
<BR>
There's also Steve Perry's 'The Man Who Never Missed', where a Confed trooper <BR>
was part of a squad killing over 250,000 religious dissidents in an <BR>
afternoon.  It triggered something in him that turned him into the man who <BR>
lead the successful revolution that overthrew the Confed.<BR>
<BR>
Great series, btw (the 'Matador' series).  One of the PCs IMTU actually <BR>
*uses* spetsdods, btw.  <grin><BR>
<BR>
Keven<BR>
<BR>
- -- <BR>
tc++ tm+ tn+ t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy<BR>
- ------------------------------------------------------------------------------<BR>
                                                     Science-Fiction Adventure<BR>
                                                     In Reavers' Deep<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 21:29:07 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Anti-violence groups in 3I<BR>
<BR>
From: Eris Reddoch <eris@pcola.gulf.net><BR>
<BR>
<BR>
>Now you're sounding like a K'Kree!  ;-J<BR>
<BR>
<BR>
Nah, I don't sound like a K'Kree.<BR>
<BR>
<snort> <whinney><BR>
<BR>
Now I sound like a K'Kree ;)<BR>
<BR>
>"We don't believe in killing and eating animals...and we'll kill<BR>
>anyone that does!" almost equals "We don't believe in violence...and<BR>
>will kill anyone that does!"<BR>
<BR>
<BR>
Of course, but it could be said that such bizarre contradictions are part of<BR>
human (and alien) nature! I can easily imagine a culture striking on a weird<BR>
sort of balance with the sort of "pacifism" I'm talking about.<BR>
<BR>
>Say, don't you *really* want to have the K'Kree and the Aslan (or<BR>
>Vargr) borders intersect? <g><BR>
<BR>
<BR>
Haha!<BR>
<BR>
Although I think one of the most brilliant things about TNE's Ithklur was<BR>
how they demoralized the K'Kree via consumption of war dead.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 18:31:33 -0800<BR>
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com><BR>
Subject: Re: (OT) IN TIME FOR REMEMBRANCE......<BR>
<BR>
Via electronic medium on 11/10/99 1:04 PM, aramis@gci.net wrote:<BR>
<BR>
> Now I agree with the post having been innapropriate for the TML, BUT<BR>
> ABSOLUTELY DISAGREE with Carlos' reasons... Death in service is a fact of<BR>
> life, a fact of fiction, and thus a subject of value to keep in mind as a<BR>
> GM.<BR>
> <BR>
> Ob Trav: Is there an official rememberance of the fallen dead IYTU's? IMTU,<BR>
> it's generally done at day 180. Not quite an imperial holiday (I only have<BR>
> 2 of those IMTU- Holiday and the Emperor's B-Day), but the official day of<BR>
> rememberance.<BR>
<BR>
Actually, when I first read it, I immediatly started thinking along the<BR>
lines of your ObTrav, hence I was not offended at all. But then I am<BR>
excessively tolerant. YMMV.<BR>
<BR>
My ObTrav: Perhaps an ode to the fallen of the 5FW? The countless Sword<BR>
World civil wars could also be used, and what about Vargr corsair chanties?<BR>
Pirates have fallen comrades too!<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 20:31:45 -0600<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Re: Pacifist groups in the 3I<BR>
<BR>
On 11/11/99 at 09:02 PM,  Sethkimmel@aol.com said:<BR>
<BR>
><< It was also a violation of Japanese law.  Seppuku is now a serious<BR>
>crime.<BR>
> If you try it, you better succeed.  (And he did, grandly.)<BR>
>  >><BR>
<BR>
>Interesting... Does this have to do with the war? I'm asking because<BR>
>it seems  such an ingrained part of Japanese martial history...<BR>
<BR>
Suicide is illegal in my state, probably most states.  The state<BR>
reserves that right for itself. <joking...or not><BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 20:43:38 -0600<BR>
From: Shimmergloom <shimmer@mhtc.net><BR>
Subject: Re: Cultures<BR>
<BR>
yes, but the Red dwarf was a freighter built by a Stellar Culture.  the<BR>
Ark was a generation ship that was the only starship it's people ever<BR>
made.  I think it might be a bullet and a large sofa.<BR>
<BR>
cos 90 wrote:<BR>
<BR>
> >If Earthship Ark and Red Dwarf had a fight, who would win?  :)<BR>
><BR>
> Since as far as I know neither ship was armed, it would have to be<BR>
> a ramming contest. Red Dwarf was 5 miles long. Each biosphere on the<BR>
> Ark was 3 miles across in the series, 30 miles across in Ellison's<BR>
> original treatment.<BR>
><BR>
> We're looking at a collision between a locomotive and a child's toy,<BR>
> here... :)<BR>
><BR>
>      Glenn St-Germain  Edmonton, Alberta, Canada<BR>
> cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
>         "There is no longer any normal to be"<BR>
>                                  -- Gary Numan<BR>
<BR>
- --<BR>
- -------------------------<BR>
"How much XP do we get if we join the bandits?"<BR>
<BR>
shimmer@mhtc.net<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 11 Nov 1999 21:52:43 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
From: Robert Eaglestone <eaglesto@nortelnetworks.com><BR>
<BR>
<BR>
>Howdy folks, time for a question.<BR>
><BR>
>Suppose you want to give your players the creeps?  Send<BR>
>shivers up their spine?  Worry the PCs to no end?<BR>
<BR>
<BR>
Make sure that they miss the monthly payment on their free trader.<BR>
<BR>
Okay. Seriously, keep reading.<BR>
<BR>
>How do you set it up?  What factors do you have to think<BR>
>about?  Likely it is some version of the Enigma, with some<BR>
>of The Push in it, right?  But vague categories don't help me<BR>
>very much.  I'm asking for inspiration.<BR>
<BR>
<BR>
It depends. Adventures of the sort that you're talking about can be<BR>
mishandled and become merely "traditional" Traveller adventures. Horror<BR>
isn't in the plot, it's in the details.<BR>
<BR>
Before I get to that, it is absolutely imperative that the GM is also a good<BR>
storyteller. I can't stress this enough. Nothing is worse than being in a<BR>
horror-themed campaign run by somebody who can't highlight the creepy parts<BR>
without sounding cheesy.<BR>
<BR>
Okay, so now onto the details.<BR>
<BR>
><BR>
>Government cover-ups; megacorps crossing the line into<BR>
>dark experiments; medicines that create horrors; rumors<BR>
>and uncertainty about the Ancients and the Solomani<BR>
>Hypothesis; the Imperial Department of War... how does<BR>
>one fit things like these together into a coherent scenario<BR>
>that starts innocuously and turns into a monster of a situation?<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1339<BR>
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